Neon Ascent

A 3D precision platformer heavily inspired by the unforgiving mechanics and verticality of classic obstacle courses like Tower of Hell.

Technical Implementation:

This project was developed as a technical showcase of core 3D gameplay engineering in Unity:

  • Custom Physics: Implemented custom kinematic Rigidbody physics utilizing OnControllerColliderHit to ensure highly precise collision detection and prevent clipping during challenging jumps.
  • Animation Logic: Engineered a custom C# state machine to manage complex stop-motion mesh-swapping animations.

Development & Iteration:

The platforming mechanics and level transitions were actively refined through continuous iteration and valuable playtest feedback from multiple people.

Controls:

  • WASD: Move
  • Spacebar: Jump


Published 4 days ago
StatusReleased
PlatformsHTML5
AuthorDynamicVoxels
GenreAction
AI DisclosureAI Assisted, Code

Leave a comment

Log in with itch.io to leave a comment.