Neon Ascent
Neon Ascent
A 3D precision platformer heavily inspired by the unforgiving mechanics and verticality of classic obstacle courses like Tower of Hell.
Technical Implementation:
This project was developed as a technical showcase of core 3D gameplay engineering in Unity:
- Custom Physics: Implemented custom kinematic Rigidbody physics utilizing
OnControllerColliderHitto ensure highly precise collision detection and prevent clipping during challenging jumps. - Animation Logic: Engineered a custom C# state machine to manage complex stop-motion mesh-swapping animations.
Development & Iteration:
The platforming mechanics and level transitions were actively refined through continuous iteration and valuable playtest feedback from multiple people.
Controls:
- WASD: Move
- Spacebar: Jump
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | DynamicVoxels |
| Genre | Action |
| AI Disclosure | AI Assisted, Code |

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